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Shape Slasher
Procedural Platformer
Map Generation Algorithm & Combat System
Spotlight Showdown
Rhythm Fighting Game
Local multiplayer setup & UI
GrewPrints
Size-Manipulation Puzzle Game
Level Building
Operation Germ
Boss Rush
Boss State AI & Player Actions
Tough Catch
Fishing Minigame Game
Scriptable Object event system
Abyssal Eats
Cooking Card Game
Scriptable Object recipes and crafting
Beam Breakout
Light Beam Puzzle Game
Puzzle Design & Raycasting
Breadwinner
Pogo Platformer
UI Implementation
Scorched Tide
Wave Shooter
Player/Enemy Movement & Tool Mechanics
Age of Reality
Drawing Turn-Based RPG
Battle System & State Flow