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Hog Heist

In Spring 2025, I was invited to participate in the Gwinett County Public Library (GCPL) Game Jam with 7 other developers in which we made Hog Heist, a physics-based stealth game where you have to steal as much as you can from a museum without getting caught by the cops patroling the place. I was in charge of a lot of the game's UI and tutorial. We won best overall and best sound design during the GCPL Jam as well as participated in the Southern-Fried Game Expo's Showcase and released on Steam that same year.

Role UI/Gameplay Programmer
Team Size 8 Developers
Duration 4 Months
Engine/Tools Unity / C#

Bag Mechanic

In our game you need to take items from a museum, balancing them in your bag until you can dump them off into the truck. Using Unity's UGUI system, I made a world-space UI for the bag and synced it's movement to the player's rigidbody to have it feel like it shakes when you move. I also used 3D colliders combined with a constrained rigidbody for the objects in the bag to mimic 2D physics.


Tutorial Level

In order to teach player's the controls and objective of the game, I made a tutorial level which provides a small slice of gameplay along with UI text so player's can get a feel for the game before diving into the full thing. Using set dialogue triggers placed around the map, I was able to provide players with information right before they reached an area before they applied it.


Main/Results Menus

I was also responsible for our main menu and results screen. I wanted them to feel lively while also matching the theming of our game so using the built-in animator tool, I keyframed a screen transition for the main menu and also animated our protagonist and their truck for both menus. I was responsible of designing the layout of each as well.

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