Bag Mechanic
In our game you need to take items from a museum, balancing them in your bag until you can dump them off into the truck. Using Unity's UGUI system, I made a world-space UI for the bag and synced it's movement to the player's rigidbody to have it feel like it shakes when you move. I also used 3D colliders combined with a constrained rigidbody for the objects in the bag to mimic 2D physics.
Tutorial Level
In order to teach player's the controls and objective of the game, I made a tutorial level which provides a small slice of gameplay along with UI text so player's can get a feel for the game before diving into the full thing. Using set dialogue triggers placed around the map, I was able to provide players with information right before they reached an area before they applied it.
Main/Results Menus
I was also responsible for our main menu and results screen. I wanted them to feel lively while also matching the theming of our game so using the built-in animator tool, I keyframed a screen transition for the main menu and also animated our protagonist and their truck for both menus. I was responsible of designing the layout of each as well.