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Hog Heist

In Spring 2025, I was invited to participate in the Gwinett County Public Library (GCPL) Game Jam with 7 other developers in which we made Hog Heist, a physics-based stealth game where you have to steal as much as you can from a museum without getting caught by the cops patroling the place. I was in charge of a lot of the game's UI and tutorial. We won best overall and best sound design during the GCPL Jam as well as participated in the Southern-Fried Game Expo's Showcase and released on Steam that same year.

Role UI/Gameplay Programmer
Team Size 8 Developers
Duration 4 Months
Engine/Tools Unity / C#

Bag Mechanic

In our game, players steal items from a museum and must balance them inside a bag until they can unload them into the getaway truck. Using Unity's UGUI system, I made a world-space UI for the bag inventory and synced it's movement to the player's Rigidbody to simulate shaking during movement. I also used 3D physics colliders combined with position-constrained rigidbodies on items to mimic stable 2D stack physics.


Tutorial Level

To introduce players to the controls and main objectives of the game, I designed a tutorial level giving players a slice of gameplay alongside contextual UI text. By placing proximity dialogue triggers around the map environment, I gave real-time onboarding information to players before they encountered and applied each new mechanic.


Main/Results Menus

I was responsible for designing the overall layout and implementing both the main menu and the results screen. To match the game's heist theme, I used Unity's built-in Animator to keyframe a custom screen transition sequence. I also made character and vehicle animations for our protagonist and their truck.

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