Unreal Engine 5 Prop Lighting

In Fall 2024, I was assigned a task to light up different props in unreal using lighting types of my choice. I used a combination of lighting and post-processing in-engine to create 6 high quality renders.

Role

Lighting

Engine / Tool

Unreal Engine

Render Pipeline

Lumen

Timeline

1 Week

Project Details

For this project, I was given 6 different objects to light: A wall statue, smoke, rubble, a puddle, a metahuman, and a full body statue. For each object, I tried to give each one a different mood and implied setting. For example the full-body statue being a lone museum exhibit, the smoke being at a rave, or the wall statue being under the sea.


  • Different Light Types
  • Post-Processing
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