Breakroom Bots

In Fall 2025, I led development for Breakroom Bots, an online multiplayer card game. In addition to working on the server/client-side programming for the game, I also implemnted the lighting and visual effects found in the game.

Role

Lighting/Technical Artist

Engine / Tool

Unity

Render Pipeline

Universal Render Pipeline

Timeline

3 months

Project Description

For the breakroom in Breakroom Bots. I wanted it to have that artificial-looking lighting you find in office buildings, but I wanted it to feel more warm and easier on the eyes. To light up the interior, I have an area light on the ceiling as the main light and point lights for accent lighting. I also wanted there to be some sort of visual feedback that your opponent in the game in taking damage, so I using Unity's particle system, I make an explosion visual effect that plays in front of the opponent upon them taking damage from your attack.


  • Interior Lighting
  • VFX Particle Graph
← Back to Lighting Works