Project Description
For the breakroom in Breakroom Bots. I wanted it to have that artificial-looking lighting you find in office buildings, but I wanted it to feel more warm and easier on the eyes. To light up the interior, I have an area light on the ceiling as the main light and point lights for accent lighting. I also wanted there to be some sort of visual feedback that your opponent in the game in taking damage, so I using Unity's particle system, I make an explosion visual effect that plays in front of the opponent upon them taking damage from your attack.
- Interior Lighting
- VFX Particle Graph